

Their preferred victory conditions are pretty hard to achieve in multiplayer games anyway, so you should use your extra Faith, Science, Culture, and Gold for something else. All told, while the Voidsingers are a better choice in single player games, their first two bonuses are still strong enough to warrant a pick in multiplayer games. Moreover, purchasing Cultists is just a waste of Faith and Gold maintenance in a multiplayer game - no human player will be inept enough to let their City Centers be surrounded by Cultists and allow them to freely wreak havoc inside their empires. However, due to the latest change regarding Loyalty pressure, a city will no longer flip just because its Loyalty level is brought down to 0: you also have to exert enough Loyalty pressure on the city to make it lose Loyalty, making Cultists harder to use. Late in the game, members of the Voidsingers can run Dark Summoning projects and use their Cultists to help launch Loyalty attacks against their neighbors' cities, adding them to their empire without even having to go to war. Voidsinger members can focus on either a Religious Victory or a Cultural Victory rather easily (especially thanks to the Old God Obelisk's slot for Great Works of any type), and the two will go hand in hand if they build Holy Sites and Theater Squares in every city. While the extra Faith encourages members to found a religion and spread it aggressively, they can instead save it and use it to patronize Great People or purchase Rock Bands later in the game. +4 Faith in each city is a massive bonus in the early game, and will help members found a pantheon before all the best ones are taken. Gaining membership is relatively easy, and their unique infrastructure becomes available sooner than any other society's and does not require a district to build. The Voidsingers are a solid society whose bonuses assist with multiple victory conditions.

Unlocks Dark Summoning, a city project that provides lots of Faith while active, and upon completion, raises the amount of Loyalty damage done by Cultists. This unit is purchased with Faith, and uses charges to reduce Loyalty in foreign cities and generate Relics of the Void. However, as with other societies, this chance will get slightly smaller with every other civilization that joins this society (meaning "popular" societies will be less likely to send you an invitation).Īllows you to construct the Old God Obelisk building, a powerful replacement of the Monument.Ĭities earn Gold, Culture and Science per turn equal to 20% of their Faith per turn rate. The Voidsingers' base chance of sending an invitation after you discover a Tribal Village is 70%. Also, Voidsinger members are rewarded with extra Gold, Culture and Science based on their Faith generation. This Loyalty damage can further be improved by a unique project called Dark Summoning. Purchased with Faith, Cultists can spend a charge to recruit followers in enemy cities, reducing the target city's Loyalty by calling its citizens to madness. The Voidsingers also have a unique unit, the Cultist. It has all of the Monument's base effects, and provides additional Faith and a Great Work slot. Voidsinger membership unlocks the Old God Obelisk, which replaces the Monument. This Governor operates on an international scale, thus granting bonuses to the entire empire without being assigned to a city. Once joined, players will unlock a new Governor with four unique titles. Similar to the other Secret Societies, Voidsinger membership lasts the entire game. We wait and watch the sea and sing their praises. What seems to be madness is a higher truth. The Old Ones are sleeping, but we can hear their dreams. You have opened your mind to the song of the void and accepted its truth.

The next day, in the market, you overhear a young urchin with a hollow stare mutter something in the same language. On the wind, there was a song that whispered to you its name, a set of syllables not designed for human tongues. A vast dark shape moved underneath, its form constantly growing new limbs and resorbing old ones. The waves surged towards the shore, but refused to break upon the sand, the water's surface having turned to something more like skin.
